HOW TO BECOME A FASHION DESIGNER

 


Hey, hey Party People! All right, so listen, there are basically three ways to start your fashion design career. One, go to school get a bachelor of fine arts at an accredited university or college  

put your resume and portfolio together, and look for a job. Number two, start your own business.  Number three, become a freelancer and work on a project-by-project basis for a variety of companies. Now, those last two options you can go to school to get started,  but you don't need to. But you do need to educate yourself,  and that's where this video comes in.  I've put together a study plan for you and this plan resembles many American fashion school programs, which is what I’m familiar with,  and I’m going to include something schools don't talk about enough in my opinion.


 And my opinions are based on having graduated from a nationally ranked school, having worked in the industry for many years, and then having taught at another nationally ranked university for over five years.  This article will outline what you need to study, why you should study it,  and how much you have to study it. I have not put these topics in order of importance. 


 

The one I suggest is color theory and the one I suggest on human anatomy. When I was in school myself,  my teachers didn't use a ton of books either so I have a lot more tutorial videos than book  

recommendations. Okay, on to the subjects. Subject one: again in no particular order, first design.  Some people will think, "No, Zoe, I'm bubbling over with ideas! I have all the designs in my  head already." Okay, that's a good start, but that's not everything. The way I teach design  The process is about taking those ideas and developing  them, refining them, creating whole collections;  

and by learning processes and merging them with your methods and ideas. You can create even more ideas, and more often. teach yourself how to recognize good design and to work around creative blocks all kinds of things that make you a better more well-rounded, well-honed design machine. At your average American fashion school, a student will take four-to-six design classes before they graduate, and there are, on average, two-to-three design projects per class. Each project is from inspiration to colors, fabrics design development, and final boards. And, yes,  that is eight to 18 projects and that is a lot of projects. And I encourage you to explore different seasons, different color stories, different kinds of customers,  different price points, and different clothing categories in all these projects. 



Subject two: Color. Why is studying color so important?  Color is such an important factor in people's purchasing decisions. There is an entire industry devoted to color services. Okay,  given everything else is perfect, if an item of clothing is not the perfect color for you,  how often do you wear it? Did you even buy it? Every single art and design major studies color theory and I love this particular book because it has the theory, but also tons of examples of actual design applications in toys, in fashion, in graphics, all kinds of applications.  


And fashion schools typically do one or two semesters -- freshman year, the first year -- but then, you know, we talk about color stories in design classes. you know every single class. Every single project.  Subject three: fabric. If you have watched a lot of my videos, then you know I’m always banging on about the importance of designers knowing about fabrics. Listen, fabrics are a designer's true medium. You know, I get so many questions on,  you know, "Zoe, what watercolor should I use?  What markers should I use?" And, it's like,  it doesn't matter for designers because our medium is fabric. Pick any,  whatever, alcohol-based, professional-grade marker and get to work. And then, go study fabrics! Okay?  I took a year of textile science in school, but continue my education to this day. Fabric and Textile Technology is the future of fashion, and I try to keep up with fabric news as much as I can. And, yeah,  go watch the playlist, pick up these books,  visit fabric stores, and, you know, check out the fabric. Check out the fiber content (it's usually listed at the end of the roll) and check out what is expensive. Feel things in your hands. And,  listen, I know that retail prices and wholesale prices are different. But you know relative to each other, see what's expensive and see what is cheap, and, you know, check out what's expensive,  what feels good in your hand. Look at how things wrinkle, how things fray, how things stretch.  Go to clothing stores and feel the fabrics and take note of their fiber content. All those tags have the fiber content been listed? Study, study,  study! Fabric is a fashion designer's medium:  study it obsessively. My suggestion is, with every new design project you work on (remember those eight to 18 design projects?), deep dive into one new category of fabrics for each project. Okay,  maybe you do a fall-winter collection for moderately priced women's wear and deep dive into wools for that project. Okay, and then you can roll your wools knowledge into your next one as you deep dive into another category. Subject four: sustainability. Sustainability encompasses eco-friendly materials and processes, as well as ethical and fair trade approaches to production and labor. If you think this area of study is optional, you need to wake up. It is 2022.  At the very least, there is nothing bad in wasting less water, sending less crap to landfills,  and treating workers better. Go watch my "Five  Ugly Truths of Fashion" video. Sustainability  

is not taught in very many schools, but it should be. 


These two books are great places to start. This one, um, Sustainability  In Fashion and Textiles. The second one,  uh, focuses on zero-waste or low-waist pattern cutting, and they're great,  okay. They're so full of information. I have a  video on Sustainability and Design, start there;  read a chapter in the sustainable, uh,  "Sustainability in Fashion and Textiles" book;  

and apply them slowly to your design projects.  Once you've covered the basics in your garment construction studies, start with the basic projects in the Zero Waste book.  


The American Fashion Podcast is not a sustainability fashion podcast, but focuses on many related topics in many of the  episodes, so, I've linked that below, as well.  


Subject five: drawing and illustration. I've listed my videos on this in three categories: Figure Drawing, Drawing Clothes on Bodies, and  Fashion Illustration with Markers and Watercolor.  Okay, so at this point, you need to think about your goals, okay. If you want to start your own business, you don't need to learn how to draw a ton, okay. You do not need to be a masterful fashion illustrator to run your own business.  My recommendation? Buy my figure templates at my Etsy store, watch my drawing clothes on body series and practice the basics of communicating designs quickly and efficiently. That's really what you need. And, more importantly,  

flats. Learn how to draw flats. I'll go more into that in the Technical Design section, but, yeah,  business owners, you need to learn how to do flats.  If you want to get a job at another company or start pursuing a freelance career, you know set up an online portfolio as a designer to get attention and jobs, you need to learn how to illustrate so you can attract attention.  


My old department chair used to say,  "beautiful illustration starts conversations," and it does because we're we buy into the visually appealing. I mean, even restaurants, like, we eat with our eyes. Everything is about, like, the beautiful presentation to start with. Subject six: Technical Design aka Product Development,  which means drawing flats learning, how to spec out garments, and how to create a tech pack off a  template. Flats: flat drawings, they are drawings of clothes as they would appear if you laid them flat on the floor or a table. Uh, for every design project you do, you must do flats of every garment. I suggest you practice creating tech packs for a few garments for each project. This is how you bring your ideas to life. This is a  process you need to learn to make actual garments.  


And for those of you who are freelancers,  I promise you, there are ways, way more paying gigs for people who can draw good flats in Adobe Illustrator, for people who can create good tech packs, and there are even more gigs for beautiful fashion illustration, actually than straight-up design. Very, very few people are looking for help in the actual creative designing process because most people want to do the designing themselves, and they'll pay other people to do the things they don't know how to do or don't want to do. Subject seven: Adobe Illustrator and Photoshop. Learning these programs is a must in the current fashion industry. People ask me all the time if I would recommend any alternative  programs. And, yes, I have heard of some, but the thing is, Adobe products are the industry  standard. So, you know, I wouldn't recommend people learn another program just to have to learn Adobe, you know, later on, anyway, when they get a job or a client insists on it (which it's inevitable, okay). And I know Procreate is  

becoming popular as a digital drawing tool, but  Procreate is compatible with Adobe, so that's fine. You will need to learn Adobe Illustrator to draw flats, at the very minimum. You need to  

create your flats in Illustrator to insert them into your tech packs and your line sheets.  


Basic Photoshop skills, I mean in this day and age, it's like knowing Microsoft Word and Excel.  It's like, these computer skills that you need for a huge variety of scenarios. I have a few videos  

to get started, I don't have a ton, I recommend  Robin Schneider's channel, which I’ve linked below for more lessons. Robin, as you may know,  has guest-lectured on this channel. She makes,  you know, she's a great teacher. She teaches at my alma mater, Otis College of Art and Design, and has her lessons on Lynda (aka LinkedIn  Learning), she's great! 


Subject eight: garment construction by this I mean pattern drafting draping and sewing. This is another area where the level of learning depends on what kind of designer you want to be. I explore this more in-depth in my video "Do Designers Need To Learn How  To Sew?" I strongly suggest you learn some pattern draping and sewing basics so you can speak intelligently with your sample-making team and production facilities. If you start your line, do you need to learn garment construction,? Okay, the thing is, the more you know the more control you have over your product,  okay. Another very important aspect of learning construction and quality is to go shopping in person, okay. If you don't want to learn how to cut patterns or sew, what you absolutely must do is visit stores in person -- online shopping will not help you -- go to stores look at the quality  

of the construction of the clothes, the quality of the fabrics, feel them, look at the colors and look at the stitching, look at the insides, how well it's been lined, what materials they use  

for lining. You know, how good the pockets are,  (you all know how I feel about pockets, okay),  and then look at the price and think about whether you think the price reflects the quality. Yeah, if you can, try things on. If you can't, maybe take a friend, you know, that's also good. When you're working on your design projects, okay -- let's go back to that fall-winter moderately priced  

women's wear with a lot of wool fabrics, okay  -- when you're working on that design project, I want you to go to a store, and I want you to go look at a lot of wool coats, and jackets, and suits, and pants, and all that; and check out the fabrics, check out the construction, check out what they're doing with their linings and their pockets, and all these things and check out the pricing, check out what is being done at the price point that you are designing at and take all those notes home and apply that to make your design project better.  


On the flip side of that, you know there are so many boundaries, creative boundaries you can push, learning how to draft patterns and drape, and sew.  And, you know, people think you can only design with sketches, but tons of people prefer draping to design, Madeleine Vionnet is one. The more you learn about construction, the more avant-garde of a designer you can be, pushing the boundaries of creativity. So, again, this category of how much you learn is really about what kind of designer you want to be. Subject nine: apparel manufacturing and business practices. Production, you know, distribution. And, you know, if you're gonna start your line, this is so important, okay?  


Everyone wants to be a fashion designer, and, you know, want to see their name on that label, but it's not all about designing cute things. So much of it is production, sales, distribution, ordering shipping boxes… Like, if you're gonna start your line, you should watch all these videos, and pick up these books, and also pick up a book on business law for whatever city, state, province, the country you're going to set your business up in, okay. All designers should have a cursory understanding of the production and business parts of fashion even if your role isn't especially in production; but for business owners, this is important.  


Subject 10: fashion and costume history. Most schools require a few Art History courses, and most schools require a basic  Costume History course; some schools even have electives in this area like Hollywood Costume History. I think you should study the basics of 20th-century fashion history.  Like, what were the major trends in the 70s? And, what were the main silhouettes in the 60s?  Because this is the kind of stuff that is practically expected. This is common, you know,  expected to be common knowledge for anyone working in fashion today. Whether you're a designer, a  stylist, a journalist, okay, you should just know this, okay? Anything older than that, I feel you can study on a project-by-project basis. And, don't forget countries and cultures outside your own. I love this book that I'm flipping through on the screen because it gives, more or less, equal coverage to cultures all over the world. Because, often, costume history books can be rather euro-centric. I do not have any fashion history videos. If you want some videos on 20th-century fashion history, drop me a comment below. For those of you panicking about the sheer volume of work I just threw in your face,  don't. Remember, this amount of work is equal to four years at a fashion school. No one is expecting you to be able to study everything in a few months, especially if you're working a day job while studying. I also get a bunch of  people asking me, "Zoe, what is the bare minimum  you need to learn to be a fashion designer?"  I just posted the bare minimum in this video.  If you are running your own business, you know,  for everything that you don't know, that you don't  


The study, that you don't do, you have to pay someone else to do it. That's the reality! No judgment, you just need to figure out how much money you have. Or, how willing you are to just do things  

by trial-and-error. If you want to be a freelance fashion designer, every skill you learn is a skill you can offer clients and make money from. And, of course, the opposite. For every skill you don't learn, you are limiting the services you can offer and make money from. Every skill you don't learn limits your creativity because all these skills are interconnected. I haven't even covered all the wonderful subjects within the fashion design umbrella you can explore: like learning embellishments, like embroidery and beading,  learning textile dyeing and print design, all kinds of fabric manipulation, all things that can help you stand out as a designer because I wanted to stick to the basics of this article. Alright, and that's it! 


Share this article with everyone you know who's considering a career as a fashion designer. Follow, and remember to keep your comments respectful to me and each other.  Good luck with your studies, and I will see you in the next article!




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